Mobile Map Service — Mobile-first UX for a spatial product

Designing a cross-platform map application used by ~10,000 users

Role: UX/UI Designer (sole designer) / CGI
Client: NDA
Duration: June 2021 – January 2024
Focus: Mobile-first UX / Interaction design / Product design / Prototyping

Impact

  • Led UX and UI design for a map-based product used by ~10,000 users across mobile, tablet, and desktop

  • Enabled a shift towards mobile-first usage by designing interaction models optimised for field use and smaller screens

  • Improved usability of complex spatial tools through clearer interaction patterns and visual hierarchy

  • Established scalable mobile interaction patterns and navigation structures supporting continuous product development

  • Delivered a consistent cross-platform experience across devices and contexts of use

  • The redesigned application was successfully released to app stores

  • Received strong feedback from client and development teams for usability improvements and collaboration

Overview

The project focused on modernising an existing map service used by forest owners and other stakeholders to access spatial information and manage their land, while shifting development towards a stronger mobile-first experience.

The service needed to support both detailed planning on larger screens and efficient mobile use in real-world environments, including outdoor contexts where users interact with the product in the field. The work aimed to improve usability, clarify complex functionality and enable more effective mobile workflows.

Challenge

The service needed to support complex spatial interactions on small screens while remaining usable in outdoor environments. The interface had to work with visually dense map data, where UI elements needed to remain distinguishable from detailed background layers.

Requirements were often evolving or ambiguous, requiring exploration of multiple design directions and continuous alignment with stakeholders while balancing usability, technical constraints, and business goals.

Key design decisions

Design work focused on making complex functionality usable in mobile contexts. I explored multiple interaction approaches for key tools and worked closely with stakeholders to evaluate alternatives.

Key decisions included:

  • Exploring alternative interaction solutions to support stakeholder decision-making and identify scalable solutions

  • Establishing clear visual hierarchy and distinction between UI elements and detailed map data

  • Applying client brand guidelines while improving usability, consistency, and clarity of the interface

  • Designing a custom icon system to improve tool recognition, reduce ambiguity, and create a coherent visual language

Approach

  • Defined core interaction flows and navigation structures

  • Extended the mobile-first experience across tablet and desktop contexts

  • Designed and iterated interaction and UI solutions in Figma

  • Created and evaluated multiple design proposals for key features

  • Collaborated closely with developers and product development management in a sprint-based process

  • Validated the product in outdoor testing

Outcome

  • Mobile, tablet, and desktop UX/UI designs

  • Interaction models for map tools and spatial workflows

  • Navigation structures and information architecture

  • Custom icon set and visual system components

  • Production-ready UI designs supporting implementation

Previous
Previous

HOAS — Navigation redesign through user research & information architecture

Next
Next

Attune — Recovery-first focus app