Attune — Recovery-first focus app
A recovery-driven mobile concept that helps knowledge workers maintain mental clarity through personalised work–break rhythms.
Role: Product Designer (Personal project)
Responsibility: Concept framing, UX architecture, Interaction design, Visual design
Focus: UX design / Interaction design / Behavioural design / Mobile UI
Duration: 2 weeks / Spring 2026
Deliverables: 8 wireframe flows, 9 high-fidelity UI layouts
Outcome
Explored recovery-driven interaction model for focus tools
Designed complete mobile experience from concept to high-fidelity UI
Developed behavioural design principles for low-pressure interaction
Overview
Attune is a mobile application concept designed to support sustainable focus through personalised work–break rhythms.
A recovery-first focus tool that replaces productivity pressure with calm behavioural guidance.
Instead of optimising productivity, the concept explores how interaction design can support mental clarity and recovery without pressure, gamification, or disruptive notifications.
The project originated from a simple observation: during deep focus, people often notice fatigue only after it has already built up. The goal was to design a calm experience that treats recovery as part of sustained performance rather than an interruption.
Problem & Opportunity
Many knowledge workers work for hours without noticing fatigue, leading to reduced cognitive performance and wellbeing.
Most existing focus tools prioritise efficiency through timers, alarms, or performance tracking. These approaches can introduce urgency, interrupt flow, and create pressure around “ideal” behaviour. As a result, recovery and long-term cognitive wellbeing receive little support.
Key insight
Most focus tools optimise productivity, few support recovery.
This shifted the design direction from performance optimisation toward recovery-driven focus.
Users
Primary users: Independent knowledge workers who enter deep focus states and tend to ignore physical signals (hunger, fatigue, eye strain).
Context
Cognitively demanding tasks requiring sustained attention
Independent work environments with minimal external interruptions
High sensitivity to notifications and interruptions
Needs
Maintain mental clarity during long work sessions
Avoid productivity pressure and performance tracking
Receive gentle awareness of recovery needs
Stay in control of their workflow
Success
Sustained focus with preserved energy and mental clarity throughout the day.
Design Strategy
Guiding principles
Cognitive sustainability - Breaks support mental clarity
Gentle guidance - Subtle cues instead of alarms
User agency - The system suggests, never enforces
Design process
I explored the space through rapid competitive review of existing focus and productivity tools and quick interaction experiments in Figma using low-fidelity wireframes. Early exploration focused on different timing and notification models, including numerical timers and alert-based reminders.
These approaches increased perceived time pressure and disrupted flow, which led to a shift toward non-numerical feedback and gentle transitions.
The final concept was developed through eight wireframe flows and nine high-fidelity UI layouts covering onboarding, focus sessions, and break transitions. Initial concepts were also discussed informally with peers to refine interaction ideas and usability.
Key Design Decisions
No productivity metrics → Avoids pressure and evaluation
Visual timer without numbers → Reduces urgency and supports flow
Circular interface → Communicates rhythm rather than countdown
Gradual sound transitions → Gentle awareness of breaks
Low-stimulus dark UI → Supports calm interaction
Rapid prototyping with wireframes in Figma.
The experience is designed to reduce time pressure while maintaining gentle awareness of upcoming transitions.
Experience Flow
User flow for one focus session.
Interaction Model
The system adapts to behaviour rather than enforcing rules:
sessions can be extended
breaks can be skipped
interruptions handled without judgement
minimal lock-screen awareness
Design Trade-offs
Prioritised calm interaction over precise time control
Removed numerical feedback to reduce performance pressure and urgency
Reduced functionality to maintain low cognitive load and minimal interface
Accepted lower behavioural control in favour of user autonomy
Rhythm setup
Rhythm library with presets
Custom rhythm creation
Focus state
Minimal visual time indicator
Growing circular progress with colour transition
Option to end focus early
Break transition
Gradual visual and sound cues
Suggested restorative activity
Option to continue focus
Pattern recognition
Detects behaviour patterns
Suggests rhythm adjustments
Weekly insight
Visual overview of focus patterns
Personalised usage insights
Soundscape selection
Personalised soundscapes support low-stress break awareness
Sounds can be assigned to specific focus rhythms
Reflection
This project explored designing for long-term cognitive wellbeing rather than short-term productivity. It strengthened my ability to design low-distraction interfaces, make intentional feature trade-offs, and reduce cognitive load through interaction design.
If developed further, I would expand the interaction model by defining complete user flows for all features and validating the concept through user testing. I’m also interested in exploring this concept as a functional prototype to evaluate its real-world impact on focus behaviour and recovery patterns.