Supporting interval training — UX for Suunto Spartan

Short concept sprint conducted in collaboration with Suunto exploring interval training experiences for experience-seeking athletes.

Timestamps: Quotes & mindset from interviewees (0:00-1:11). Interaction design of the training feature (1:12-3:36).

Role: UX Designer
Client: Suunto
Focus: UX design / User research / Interaction design / Prototyping

Outcome

  • Designed a concept for a consumer digital experience

  • Improved clarity and ease of key user flows

  • Connected user needs with product and business goals

  • Provided direction for future product development

Autumn 2017, 2-week sprint: Team of 4 people / Aalto University

Overview

Suunto asked us to redesign an interval training feature for their Spartan sports watch, specifically targeting experience-seeking athletes.

Working within a two-week design sprint, we conducted background research, benchmarking, and nine user interviews to understand the target group’s needs and behaviours.

Suunto_surfer_WEB.jpg

Process & outcome

Based on our research, we defined guiding design principles, created key user scenarios, and developed UX wireframes and an interactive prototype. The work was iterative and tightly focused, given the short timeframe.

Suunto was pleased with the results, noting that our findings closely aligned with their own internal insights — demonstrating our ability to deliver research-informed UX under time pressure.

Reflection

Although this was a short concept sprint during my studies, it gave me early exposure to designing for demanding outdoor contexts where reliability, clarity and glanceable interactions are essential.

Interface architecture.

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